mechwarrior 5 lbx 10. That is the difference between hitting the center of a mech and spreading the damage to the sides. mechwarrior 5 lbx 10

 
 That is the difference between hitting the center of a mech and spreading the damage to the sidesmechwarrior 5 lbx 10  They include megacities, like this one

AC/5, AC/10 and AC/20 to pick from. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission. Optional - adds new items that take full advantage of YAML's EquipmentProperties, by the author of all the new YAML code. Blackwidow Warhammer with quad AC-2s is a blast. Sep 22, 2022 @ 9:30pm the hero blackjack with six (6) tier 5 mg will tear stuff. The following list contains a total of 559 equipment assets from Mechwarrior 5 with Yet Another Mechlab using the following additional mods: ;. Totally makes the opposition into pulled pork. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. I'm getting a LBX 10 from a cantina mission as a reward and it's tooltip is blank and seems to be a vanilla game version?. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5. Short burst lasers do their damage with fewer ticks, making it easier. A Mad Cat 2B dakka build can place enormous amounts of lead downrange with its two UAC/5s and two UAC/10s. Go fo the head! Go fo the head! I would if the head hitboxes worked half the time. Fires shotgun like fragments that. 5. Still, put a pair on a mech, set to chain fire, and hold the button down while charging. Contents. For a MechWarrior life is war and the only true peace is death. My favourite Atlas variant is the Hero AS-BH. 6. So its an approximate boost of 33% damage to the area you want to hit, at least at 270m. 1 - for MW5 version 1. Ironically, I am having a hard time finding rifle ammo. Personal favorite is the Jagermech JM6-A, dropping all the lasers and going for AC/5 and LRM-10, preferrably ST-Artemis on the LRMs and burstfire on the cannons. ago • Edited 2 yr. The UAC has a spread of 3 at 350m. On the surface the second looks a LOT more efficient. 0 coins. Two LBX-10 Cluster shots is a total of 30 damage, and they have the fastest recycle time in the entire Autocannon Family. True in table top but no longer true in MW5. Like LRM+Artemis IV launcher which requires LRM Artemis ammo to properly use it etc. Due to this, autocannons were grouped into generic "classes" of similar common. Good for searching for crits, though not great at punching through armor. The fact it shows a beam (briefly) only makes it easier to line up the burst (compared to an Ac-20 or LBX-10 Solid, which are technically similar in terms of lethality). Eats heavy mech torsos alive, and one shots most vehicles you can rapid fire pretty well at least a shot every second. Weapons are pieces of equipment that can inflict damage on a target. The LB10X should be able to freely switch between cluster and slug ammo. Mission 5: 3 UAC/5's. #1. As for the vanillas the 2 and 5 are just too heavy to the pittance of damage they do. Rac's chew up CT armor and the lbx gets those juicy crits ( usually dies to the first salvo of lbx). They include megacities, like this one. 5 tons of ammo, strip the armor from the arms and a bit from the legs and invest in some skills lbx spread and magazine capacity are a must. Download for free. LBX-10 in the right arm, 3 Medium Lasers in the left. #13. Yet Another Special Variant. You can now use the flamer without blinding yourself! The new flamer particle is a clone of the medium laser particle, but yellow. The thing is a monster. Short burst lasers do their damage with fewer ticks, making it easier. Double heatsinks to seal the deal. Hope this is helpful for someone else trying to make this monster move a bit quicker. Chemlas- Never used them, beats the purpose of lasers' infinte ammo. We're all hyped for MW5: Clans, but what do you NOT want in it? I'll start with the Bastard Bridge of Earthwerks Limited and its partner, the Pit of Consternation. All 'Mechs can use all equipment (ECM, AP, Jump Jets). 7 (ammo conservation) Description. 9. What i feel the interpretation on that ability. Just be careful since these weapons can jam when fired on cooldown. Happy hunting! < > 1E or 2A if you have a choice but they're all essentially the same. Lots of fun close up, good for shooting down fliers even with bad aim. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. Use the existing (universal) ammo. Ultra-Autocannon 5 Heat Reduced to . Most of us, except those who have been living under a rock for. MechWarrior 5: Mercenaries. Originally posted by. Optional - adds new items that take full advantage of YAML's EquipmentProperties, by the author of all the new YAML code. Weapons are pieces of equipment that can inflict damage on a target. Large version of all 3 weapon types, and ams. Lostech hidden in a farm! Reply reply Saber_Avalon • That was probably the farmers 401k, poor bastard. Step 2; Hit F10 on your keyboard Step 3; This screen will appear. Testing rare weapon. Any thing and everything dies in a blink of a eye. Apr 21 @ 6:08pm I'm going to say: 'Yes'. close. Image: Piranha Games. net (thanks broken Covid brain). Thank me later. videogame_asset My games. Changed ATMs to have Artemis tag (for YAML quirks etc). Dragon with max armor two tons of ammo and an ac 10 or lbx 10 solid. Click the screenie for exact location. I went around with 2 atlases and two other assaults (usually king crabs) for most of the endgame, and just finished the campaign tonight. RACs, MMLs, UACs and Cap PPCs have custom HUD feedback. Mechwarrior 4: Vengeance Unofficial Strategy Guide and FAQ by Kasey Chang released May 5, 2004 0 Introduction This is an UN-official strategy guide and walkthrough for the game Mechwarrior 4: Vengeance from Microsoft. UAC2's and UAC5's are outstanding general purpose weapons. My PXH-1 has an LBX-10 and lasers for backup. Welcome to my first impression video for Mechwarrior 5: Mercenaries. Overview. This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries . Atlas-K. Next up is the 90 ton Hero Cyclops, the CP-S. Example Catapract or Corsair. Good for searching for crits, though not great at punching through armor. The Auto Flak is similar to the LBX but with less destructive, and a much higher amount of projectiles being fired at much higher rate of fire. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. file type Game mod. For a MechWarrior life is war and the only true peace is death. I like the QKD-4G with the SRM 10, 4 ML, 2 tons ammo and 5 DHS. ago. They feel more like they are abusing the rules to try to get head hits and TACs. The 2 and the 20 don't feel as good. Just try different systems. A Tier 5 SRM 6 does 20. Timberwolf Classic. Hero crab with 4 ultra ac5 cannons is extreme fun, but overall mech is. Just picked this sucker up in the same Industrial Hub, and the same time, as finding a Wolfhound Grinner! Left the 6 MP lasers, added a tier 4 lrm 10 Artemis, and used a tier 5 LBX autocannon for the medium ballistic hard point. It's also absolute hell on structures. 1E is for energy based play and the rest are for ballistic hardpoints. MW5 Compatibility Pack. A slug shot was akin to a traditional autocannon round while a cluster shot fragments like a shotgun round and spreads its damage around. However, they work like actual shotguns, and not like video game shotguns normally work, which means they have good range at the expense of a huge spread. 0. LBX AC/10 - from 800 m/s to 1100 m/s. Overview. Projectiles to 1. So ALT+1, ALT+2, etc. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Max. Changed all LBX autocannons' names to new naming scheme: C-LBX/10, C-LBX/5 etc. 4 heavy rifles is great vs just mechs. Thank me later. At difficulty 70 missions, they suddenly start throwing entire dropships of heavies at you. Prone to running out of. lol, this is the mechwarrior 5 subreddit. The LB/10-X is one of the few cases where it is a straight upgrade with almost no downsides (and if you are not using alternate AC ammo, there are no downsides) HA1-0F. Exchange the default Autocannon for something with more punch, like an LBX 10 or Ultra AC 10. The AC 20 is a superheavy gun, the end development of various electro-chemical tank guns in the early 21st Century. View game. 6 (from 1) Cooldown Reduced to 1. The LBX2 is effectively a long range machine gun. If that's the case, here's the full list: Mission 1: 1 LBX Slug. Firestarter - S1 with small lasers and lasers. #11. For a MechWarrior life is war and the only true peace is death. Reputation level unlocks better stuff from the Market, so if you don't care about the Date (13 days passed) then just backtrack to easier zones. So before getting into the nitty gritty of mech design lets talk about how the AI works in Mechwarrior 5. Mods are running speed increase, (atlas-bh can run at 70!!!) Laser recharge time and laser range. VDOM DHTML YPE html>. So it looks like Research world, could be a good place to search for them. This mod requires the game, MechWarrior 5: Mercenaries Standard Edition. I tend to use Gauss if it's a bigger mech or I am limited to one larger ballistic. Description. The hero MAD, Bounty Hunter II, is actually in the running for one of my favorite mechs in the game. 8/10 would buy. Gauss Rifles. Subscribe. Probably didn't hurt that my gun skills (both in-game stat and also just *me* as a player) also improved a bit while trying to make that thing work. Changed all LBX autocannons' names to new naming scheme: LBX/10-SLD and LBX/10-CLU for Solid and Cluster. They are lighter, shoot farther, and have the ability to shoot both solid slugs and a. ago. Work to establish your Mercenary. If you do go the ballistic route, lbx 10 solids are the way to go though at that point just go with KGB Car since you won't be moving at thr speed of snail through the mission. Created by MagnumForceGB. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. For cantina upgrades I put on the 5 percent armor boost. Created by 蛍Firefly. Yet Another Special Variant. with YAML i hope you got ModOptions installed as well, to properly display all the YAML settings. about 10 feet (3. Time/Shell is the time it takes for each shell to fire when the trigger is pulled. Yeah I just checked, LBX has its own ammo. Lbx-10 Started by Madd Dawg, Aug 20 2013 01:28 PM You cannot reply to this topic; Go to first unread post; 16 replies to this topic #1 Madd Dawg. Eats heavy mech torsos alive, and one shots most vehicles you can rapid fire pretty well at least a shot every second. This means that when heat is high we will be firing the LBX at ~10 damage/heat and then firing the LL's at 5 dmg/heat. Once the armor over where they are located is gone, those components can be damaged and destroyed - but they have to go. Cnd-9 has an insane lbx-10 cooldown, by far my favorite mech for that weapon. Dual gauss hero rifleman, Hero Victor with 2 medium slots on hands with double AC-10 burst is something else. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Normally the Vulcan is pretty garbage. 9 (10% chance the interception algorithm will under adjust) 0. 10. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Large version of all 3 weapon types, and ams. Things get worse by the way when you bring into question things like the UAC/5 and LBX-10. Am I missing something? 12 UAC is better but weighs a bit more. . The AC 20 is a superheavy gun, the end development of various electro-chemical tank guns in the early 21st Century. 6 MP Lasers, LBX-10-SLD and an SRM 6 ART. Reliable ballistics + ECM. tehwubbles • 10 mo. (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss) GAR-A: Removed Structure bonuses from LT, RT, LA, RA, LL, RL; Added +20 Armor on LT, RT; Added +15 Armor on LA; Added +26 Armor on RA; Added. M Laser, 5 damage if ALL the laser ticks hit. However, the AC 20's legendary damage begins to decrease beyond 270m. The slug version is superior to an AC 10 in every stat. Drop both lbx 10 so you have 4 AC/5, so you can add more ammo. ago. I want an LBX shotgun since they are very good now and an excellent pair with melee mechs. Even so, the ballistic maximum range profile means that it can still deal reduced damage up to two times its optimal range (up to 540m). Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. The Stalker 3FB is a reliable assault 'Mech that's excels at any range. ago. so. 1X has DHS, 4x LBX-10's, 4 Medium Lasers, 2x Small Pulse and a Small Laser #15 < > Showing 1-15 of 28 commentsLBX/10 Slug: Dam=10, Rof=22. Originally posted by. Recommended to use with. 9. When I run that mech with 4 lbx 10 sld, I put on no missiles & just load up on ammo (don’t forget to put some in the legs). Premium Powerups Explore Gaming. Balanced around my other mod, Reaper's Weapon Rebalance. I’d submit that the Ac/10 lbx solid slug is the best ballistic weapon by far for dmg/ton. Step 4; open up windows explorer, and navigate to your mods folder (For me This is the. Advertisement Coins. The engine, the weapons, the cokpit, the gyro, all of it. videogame_asset My games. Mobile and decent small hardpoints but not a "workhorse" if that makes sense. The standard LB is a shotgun, it does shotgun things. AC/5 works as wellI think the overweight nature of the AC/5 is what holds the base (non-Lostech) Shadow Hawk models back the most; if the AC/5 weighed less and/or did more damage, the Shadow Hawk would be more viable. LBX10 normal one is useful for killing VTOLs. Games. Annihilator with 2 rac-5' and 2 lbx 10 clusters. file size 1. But as things are, the AC/5 is distinctly underpowered for the Shadow Hawk's main gun. Kay. They feel more like they are abusing the rules to try to get head hits and TACs. So LBX/10 Slug is basically a better AC/10, with half the heat, 33% faster firing rate, and 1 ton lighter. The LBX/10 is great, excellent ROF and good range. LBX/10 Ammo . 10. 1KPM Ballistic weapons KPM explanation: Start with 20KPM: 0. Better than most lights but not quite as good as most 45, 50 or 55 ton mech's. Personally I prefer weapons such as gauss, ac20, lbx-10, LRM. . It fits quite nicely into the Boar's Head. Krabs" has 4 PPCs (Tier 5) and a LBX-10 solid slug. It's honestly hard not to use them. nah lbs slugs is better because you can mount 4 of them on an ani vs 2 at the most. You can read the full community rules & guidelines here . The AC/5 BF has a spread of 2 at 350m. Members Online • Silver_Wolf_X. This mod is the foundation for the equipment adjustments aspect of YARQE. The thing has such cooldown quirks for it that you're firing it nearly twice as fast. Rifles don't have an exact equivalent in MWO, so fitting them between the above velocities: L-Rifle - increased to 1500 m/s. I use the standard LBX ACs and have them on chain fire with on 1 and 2. However, even with all that clan tech (Like lighter and smaller LBX-10s), it can only go 54 KPH, and can't carry enough ammo to keep that many guns in the fight for very long. 99 USD . It is a first-person shooter game, the latest sequel to the MechWarrior series. M-Rifle - increased to 1200 m/s. In game though Burst Fire AC/10s can occasionally be a lot better than the LBX-10 in certain situations with better damage output. 1. 5 (from 2) Delay between projectile reduced to . ウィッチ(?. but has to use a lbx instead of gauss, but is a lot faster and has JJ. 80. This mod is the foundation for the equipment adjustments aspect of YARQE. Advertisement Coins. Alternatively my AI Corsair runs 2 LB 10 X SLD & 2 PPC. But you cripple yourself vs all the tanks and crap they throw at you cuz of low ammo per ton and slow fire. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. This update marks a new dawn for MWO as we forge ahead in 2023 and beyond. Boosted with an upgrade to 74km/h. On This Page : About MechWarrior 5; MechWarrior 5 System Requirements; About MechWarrior 5. This one is a good replacement for the Kodiak mech. It looks so cool and it’s so simple I skipped the pic of the details. The following list contains a total of 1,077 'mech variants from Mechwarrior 5 with Yet Another Mechlab using the following additional mods: ; Astryn Collection (by Andrew Pappas) ; BM_Arthur (by Arthur Battlemech) ; BM_Dragonslayer (by Koi) ; BM_FireMoth (by KodiakJ) ;10% internal 5% internal. When any of the Autocannon variants receive a. Added: Mod Option "yamlMaxEngineRating" and new mechs. If you want a min-maxed lance pure Assaults may not be the best choice, especially not most Atlases. 7 Badges. It's almost as good at the Grasshopper at blasting out rear Center Torsos and it moves one initiative phase earlier. Year 3054 BZK-G1 - LBX 10 2x medium lasers - Year 3056 Sarna entry Requires DLC 1 - Heroes of the Inner Sphere Works with DLC 2- Legend of the Kestrel Lancers. Atlas-K. If I was playing MW5 online against other players, I'd be very afraid of dual gauss opponents, but in MW5, playing through missions, against the AI opponents, I choose. Such a heavy autocannon loadout is made possible through the use of a 280-rated XL engine, while three tons of AC/5 rounds and two of AC/10 reloads keep those cannons firing. Most of us, except those who have been living under a rock for. if weight is a issue I would take a UAC/5 over a heavy rifle as that has similar DPS to a LBX 10 and weights less at the expense of. LBX mode switch (cluster / solid) requires the Yet Another Mechlab mod. Twin LBX 10 Solid, twin LRM 15 Artemis, twin ML. All in all. No need for 2 long tomhonestly, a long tom artillery shot will kill anything short of an assaut in 1 hit. They are, basically, giant "machine guns" that fire predominantly cased-explosive shells, though models firing saboted, high-velocity kinetic, energy penetrators and caseless ordnance. Mechwarrior 5 Reply blaze53. This means that when heat is high we will be firing the LBX at ~10 damage/heat and then firing the LL's at 5 dmg/heat. slug LBX-10 is what transformed hero Vic from "probable cold-storage candidate" to "short-list permanent player mech" for me. Let's look at the stats of the AC/10 versus LB 10-X AC-SLD for tier 5: For every tier the damage between the two is IDENTICAL. 1620 is laughable. Mount it with dual Gauss and an ER PPC, that's 3 weapons for sniping goodness. Almost twice a "regular" Ultra AC/5. A single salvo from both LBX-10s is enough to effectively instagib anything else flying in the sky, firing all the guns at once is enough to leg most mechs in a single hit. Sure it only fires every 7. Dragon Hero mechs are something else, however, this is only possible because of the weight reduction when using: Ferro Armor, Endo Structure, XL Engine, yada yada yada. 005) details released for PS4, PC, and PS5 players. ago. GG/120, 180, 240, 360, 720, 1080: Based on the ancient Minigun, these weapons have miniscule damage, absurd rate of fire, long max range, but short optimal range. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. 2A is just 1A but with weapons swapped to 4 LBX-10's and 4 Med Pulses. My favorite build right now has a pair of LBX-10-SLD's, plus half a dozen medium pulse lasers and an AMS (plus two double bins of ammo for the LBX's and a single ton for the AMS, which is entirely more than it needs). MechWarrior 5: Mercenaries. 11 DPS and 1. MechWarrior 5: Mercenaries. BFAC/5, BFAC/10, BFAC/20 all do the same damage per shot but AC/5 is 80/ton, AC/10 is 40/ton, and AC/20 is 20/ton. Added weapons such as LBX 5s, 20s of the Mechshot/Cluster variety, SSRM4/6's, SNPPC/Lightning shotguns, Continuous Emission Lasers of the Medium and Large. Even so, the ballistic maximum range profile means that it can still deal reduced damage up to two times its optimal range (up to 540m). This requires Yet Another Mechlab (the switch function). Works great. C-AC/5, C-AC/10, C-AC/20 C-LB2-X AC, C-LB5-X AC, C-LB10-X AC, C-LB20-X AC. ) HBS_Adarael said: The T stands for "Tyler", because I made it. Capt. Recommended to use with. MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Weight (Tons) 11 (IS) Ammo / Ton. MERCTECH v3. MechWarrior 5: Mercenaries. So BFAC/20 requires 4 times as much ammo to deal the same damage as a BFAC/5. The mask was great and AC 20 was an okay result but with an lbx this thing just zooms around and just cores and legs mechs left and right. LB 10-X ACs, are very strong. Mind the ER PPC travel time though. slug LBX-10 is what transformed hero Vic from "probable cold-storage candidate" to "short-list permanent player mech" for me. Weapon intro dates: All "standard" Clan weapons become available in 3055 except: ProtoMech Autocannons (3073) There are some advantages to the LBX too: Generally speaking the LBX gets your damage out faster, so it is better for snap shots. 1 damage and 40 (burst) rounds per minute without double firing for a total of 244 damage per minute. Merch! Introduced in 2595 by the Terran Hegemony, the LB 10-X AC was essentially a 'Mech -mounted shotgun, capable of firing special "cluster rounds" that fragmented after being fired, allowing the weapon to either spread damage out or focus damage on a small area, depending on the range. It depends on the mech you've put the LB10 on and what weapons. LBX Slug is king to me. Mode change via YAML interface (Ctrl-1-6 for the weapon groups). 10. As for the vanillas the 2 and 5 are just too heavy to the pittance of damage they do. 5 (from 2) Delay between projectile reduced to . An autocannon is a type of rapid-firing, autoloading direct-fire ballistic weapon, firing high-explosive, armor-defeating rounds at targets in bursts. Again, dual Gauss for the Premier sniping experience. Its a small, lightweight weapon that peppers a target with shrapnel. the KGC-CAR and it's ability to have quad uac/5 which when tier 5 deal 10. For a MechWarrior life is war and the only true peace is death. Ammo is very very rare for the former itemsFound the Skokomish! Mech Builds. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Fires shotgun like fragments that pepper a target. DRG-SDW with and lbx 10. So, I thought I might as well try to see if I can't work up a list of mechanics that seem to differ in Mechwarrior video games compared to actual lore/TT rules and such. YetAnotherWeaponClan ScaryTanks TableTopRulez_ AI Mod Mod Options. An LBX 10 would be a straight upgrade for the AC I suppose, but those don't grow on trees. MechWarrior 5: Mercenaries. A 'Mech with no weapons is considered to have an invalid loadout, and will not be available for use. Games. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more. Mode change via YAML interface (Ctrl-1-6 for the weapon groups). When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. not accounting for equipment levels, all single-slug autocannons of all sizes round out to roughly 400 damage-per-tonneOP Heavy Versions of nearly every weapon type. Seriously, a T5 LB10X might just be the best ballistic weapon in the game, maybe aside from T5 Gausses. MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 2. The AI loses accuracy the faster you move. MechWarrior 5: Mercenaries. Fixed Clan Gauss explosion damage (base damage * 2) Fixed: Clan equipment tags. Note: Rate of Fire information is indicated in the game's files but is not currently displayed anywhere in-game. Edit: For example, in lore and in YAML, a Dire Wolf (100 Ton Clan Omni-mech) can totally carry and use 4x LBX-10s. Basically dual LBX 10 is 20 points of damage that runs cooler and is 2 tons lighter than dual AC 10, but is not as useful at long range as a dual UAC 5 or AC 10. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Toasty mech, the ER laser for anti-flyer work and taking out turrets at range. Experiment with what weapons you give to the ai and yourself. BENEFITS: -Reduced shot count reduces dmg spread, thus the main "it bad" argument is addressed. If I was playing MW5 online against other players, I'd be very afraid of dual gauss opponents, but in MW5, playing through missions, against the AI opponents, I choose. All this firepower. In theory with double tapping you can do more damage for less weight with the UAC/5. This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries . Protip: if you see a special weapon on sale, be sure to buy the ammo with it, because it won’t be regularly in. . So it'll do the advertised damage if you can keep it on target for the whole time. MERCTECH v3. 5. Otherwise the HBK-4P, SHD-2D, other Griffin models, Kintaro, Centurion and Enforcer are all excellent. The prototype has more hardpoints (three small energy) in addition to the four medium energy and four medium ballistic. 5 seconds or so without much heat and MPLs are a beast, unfortunately lost a MPL and haven't found another one yet. now by default to change the LBX ammo mode, you press CTRL+# of the LBX weapon group. Yet Another Revamped Quirks and Equipment. as others have suggested the 4 lbx 10 loadout is pretty good, though if you get lucky enough to find the energy variant ive had a lot of fun with a quad ppc build on it. LBX/10 Half Ammo : Critical slots: 1 : 0. Instead, for the LBX2 you have vastly worse space. Just lost the LBX-10 in a story mission and now off to find another one. They are the TRUE MechWarriors. It weighs 9 tons. The thing is a monster. MW5 Compatibility Mod. These dynamics have. Free Tonnage: 40. 5 DMG per hit. Catapult Jester 2 ERLL for long-range vehicle hunting and 2 MPLs + 2 SMLs along with the ERLL for quickly putting those pesky fast Light and Medium mechs in the. 5. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Arguably one of the best mechs. If you enjoy the hero mechs Dragon DRG-SDW Sidewinder for its mobility and the Thunderbolt TDR-5S-T Top Dog for it's medium laser boat ability in a heavy chassis, you may find the QKD-5A/5K. . When I put the same King Crab pilot in my Marauder II (twin tier 5 ER PPC, a tier 5 LBX-10 solid shot, two tier 4 med pulse lasers), the AI does a very mediocre 400-500 damage. Can swap engines, structure, armor etc. We all move 74 KPH and are remarkably hard. Only issue is that it performs best in the arms. Add-On. 6 MB. nah lbs slugs is better because you can mount 4 of them on an ani vs 2 at the most. Because the laser feels like it does ~10-20 tiny little hits over the course of the firing. Armor: 512/538. GG/120, 180, 240, 360, 720, 1080: Based on the ancient Minigun, these weapons have miniscule damage, absurd rate of fire, long max range, but short optimal range. MechWarrior and Battletech are registered trade-marks of Microsoft. so isn't it just a normal autocannon? It has higher damage, firerate and range though so it just seem like a superior AC/10 in every way. some weapon need specialised ammo for it. a Champion with an LBX-10 and 4 Medium SB Lasers will slice through raids and make decent work of a demo mission. ago. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. Step 1: Determine what the AI is doing with shooting weapon groups. The main reason for these variants is to have the.